October 12, 2016

Using NSubstitute

A good quick guide is provided - Quick Guide

Create a mock for a given inteface:
MockIXXX = Substitute.For<Ixxx>();
The mocked methods always do nothing and return the default value.

Afterwards can mock a return value:
MockIXXX.GetDuplicates().Returns( GetSomeTestResults() ); 
where GetSomeTestResults() is a test method returning the desired results.

A property can be Mocked using standard notation (if it has a getter and a setter)
MockIXXX.Name = "Algol";
When the property is a getter only use the following technique.
MockIXXX.Key.Returns(999);

Do something when a method AddSelection(ISelection) is called with any parameters:
MockIXXX.When( x => x.AddSelection( Arg.Any<ISelection>() ) ).
    Do( arg => dummySelections.Add( arg.Arg<ISelection>() ) );
here dummySelections is a list local to the test.

When testing results: 
// Test 1 call to UpdateView was received on the given MockObject
MockObject.Received(1).UpdateView();
// Test a property was set to a particular value
MockObject.Received().SomeProperty = 10.0d;
// Test no calls to RemovePage were received on the given MockObject with the specified arguments  
MockObject.DidNotReceive().RemovePage( Arg.Any<IControl>() ); 

// Test 1 call to Add() was received on the given MockObject with the given argument
MockObject.Received(1).Add( Arg.Is<INotification>( arg => arg.Id == NotificationEnum.Clean ) ); 
// No calls to Add() were received on the given MockObject with the given argument
MockObject.DidNotReceive().Add( Arg.Is<INotification>( arg => arg.Id == NotificationEnum.Clean ) )
// Test a call was received regardless of the argument value
MockObject.Received( 1 ).Calculate( Arg.Any() );

// When you have multiple tests in a test fixture you sometimes need to clear the received calls
// otherwise the previous tests could have increased the call count
MockObject.ClearReceivedCalls();

Checking calls were received in a particular order:
Received.InOrder(() =>
{
 MockIXxx.SomeMethodCall();
 MockIYyy.AnotherMethodCall(Arg.Any<string>());
});

NSubstitute syntax for raising events is a bit more subtle:
MockObject.SomeEvent += Raise.EventWith(new object(), new EventArgs());
See the NSubstitute documentation here

January 22, 2016

Random Extension

An extension to the Random class to help convert the random number generator class to generate more than just integers. It is very simple to use, pass your array of random choices as parameters to the method.
Hint: Make your Random instance static so that the choice of random values is not continually reset back to the start.
private static Random random = new Random();
...
/// <summary>
/// An extension to the Random class to help convert the random generator to 
/// generate more than just integers. It is very simple to use, pass your 
/// array of random choices as parameters to the method.
/// </summary>
/// <example>
/// For example, say you want something chosen at random from the following 
/// set of football teams:
/// "Liverpool", "Southampton", "Manchester United", "Barcelona"
/// then use the following line: 
/// string randomTeam = random.NextFromSet<T>("Liverpool", 
///                      "Southampton", "Manchester United", "Barcelona");
/// </example>
public static class RandomExtensions
{
 public static T NextFromSet<T>(this Random random, params T[] set)
 {
  return set[random.Next(0, set.Length)];
 }
}

...
string randomTeam = random.NextFromSet<string>("Liverpool", "Southampton", 
      "Manchester United", "Barcelona");

September 7, 2015

Another Murmur3 implementation - 128 bit output, 64 bit platform version

Another Murmur3 implementation - 128 bit output, 64 bit platform version
/// <summary>
/// Taken from here - http://blog.teamleadnet.com/2012/08/murmurhash3-ultra-fast-hash-algorithm.html
/// but corrected the code and made the class re-usable, the original will only work on the first call
/// There's another version here: http://pastebin.com/aP8aRRHK
/// Corrected the code using code from https://github.com/darrenkopp/murmurhash-net/blob/master/MurmurHash/Unmanaged/Murmur128UnmanagedX64.cs
/// In ProcessBytes both h1 and h2 should be set to the seed
/// 128 bit output, 64 bit platform version
/// </summary>
internal class Murmur3
{
 // 128 bit output, 64 bit platform version
 private static readonly ulong READ_SIZE = 16;
 private static readonly ulong C1 = 0x87c37b91114253d5L;
 private static readonly ulong C2 = 0x4cf5ad432745937fL;

 private ulong length;
 private uint seed = 0; // if want to start with a seed, create a constructor
 private ulong h1;
 private ulong h2;


 /// <summary>
 /// Murmur3 constructor
 /// </summary>
 /// <param name="seed"></param>
 public Murmur3(uint seed = 0)
 {
  this.seed = seed;
 }

 /// <summary>
 /// Compute a hash from an input byte array
 /// </summary>
 /// <param name="input"></param>
 /// <returns></returns>
 public byte[] ComputeHash(byte[] input)
 {
  ProcessBytes(input);
  return Hash;
 }

 /// <summary>
 /// Create a string hash from an input string
 /// </summary>
 /// <param name="input"></param>
 /// <returns></returns>
 public string ComputeHash(string input)
 {
  Byte[] inBytes = Encoding.UTF8.GetBytes(input);
  Byte[] hash = this.ComputeHash(inBytes);
  string output = Convert.ToBase64String(hash);
  return output.TrimEnd('='); // There can be up to 2 trailing '=' characters which are just for padding (Not required for a hash)
 }

 #region Private Methods

 
 /// <summary>
 /// 
 /// </summary>
 private byte[] Hash
 {
  get
  {
   h1 ^= length;
   h2 ^= length;

   h1 += h2;
   h2 += h1;

   h1 = Murmur3.MixFinal(h1);
   h2 = Murmur3.MixFinal(h2);

   h1 += h2;
   h2 += h1;

   var hash = new byte[Murmur3.READ_SIZE];

   Array.Copy(BitConverter.GetBytes(h1), 0, hash, 0, 8);
   Array.Copy(BitConverter.GetBytes(h2), 0, hash, 8, 8);

   return hash;
  }
 }
 
 private void MixBody(ulong k1, ulong k2)
 {
  h1 ^= MixKey1(k1);

  h1 = h1.RotateLeft(27);
  h1 += h2;
  h1 = h1*5 + 0x52dce729;

  h2 ^= MixKey2(k2);

  h2 = h2.RotateLeft(31);
  h2 += h1;
  h2 = h2*5 + 0x38495ab5;
 }

 private static ulong MixKey1(ulong k1)
 {
  k1 *= C1;
  k1 = k1.RotateLeft(31);
  k1 *= C2;
  return k1;
 }

 private static ulong MixKey2(ulong k2)
 {
  k2 *= C2;
  k2 = k2.RotateLeft(33);
  k2 *= C1;
  return k2;
 }

 private static ulong MixFinal(ulong k)
 {
  // avalanche bits

  k ^= k >> 33;
  k *= 0xff51afd7ed558ccdL;
  k ^= k >> 33;
  k *= 0xc4ceb9fe1a85ec53L;
  k ^= k >> 33;
  return k;
 }

 private void ProcessBytes(byte[] bb)
 {
  h2 = seed;
  h1 = seed;
  this.length = 0L;

  int pos = 0;
  ulong remaining = (ulong) bb.Length;

  // read 128 bits, 16 bytes, 2 longs in eacy cycle
  while (remaining >= READ_SIZE)
  {
   ulong k1 = bb.GetUInt64(pos);
   pos += 8;

   ulong k2 = bb.GetUInt64(pos);
   pos += 8;

   length += READ_SIZE;
   remaining -= READ_SIZE;

   MixBody(k1, k2);
  }

  // if the input MOD 16 != 0
  if (remaining > 0)
   ProcessBytesRemaining(bb, remaining, pos);
 }

 private void ProcessBytesRemaining(byte[] bb, ulong remaining, int pos)
 {
  ulong k1 = 0;
  ulong k2 = 0;
  length += remaining;

  // little endian (x86) processing
  switch (remaining)
  {
   case 15:
    k2 ^= (ulong) bb[pos + 14] << 48; // fall through
    goto case 14;
   case 14:
    k2 ^= (ulong) bb[pos + 13] << 40; // fall through
    goto case 13;
   case 13:
    k2 ^= (ulong) bb[pos + 12] << 32; // fall through
    goto case 12;
   case 12:
    k2 ^= (ulong) bb[pos + 11] << 24; // fall through
    goto case 11;
   case 11:
    k2 ^= (ulong) bb[pos + 10] << 16; // fall through
    goto case 10;
   case 10:
    k2 ^= (ulong) bb[pos + 9] << 8; // fall through
    goto case 9;
   case 9:
    k2 ^= (ulong) bb[pos + 8]; // fall through
    goto case 8;
   case 8:
    k1 ^= bb.GetUInt64(pos);
    break;
   case 7:
    k1 ^= (ulong) bb[pos + 6] << 48; // fall through
    goto case 6;
   case 6:
    k1 ^= (ulong) bb[pos + 5] << 40; // fall through
    goto case 5;
   case 5:
    k1 ^= (ulong) bb[pos + 4] << 32; // fall through
    goto case 4;
   case 4:
    k1 ^= (ulong) bb[pos + 3] << 24; // fall through
    goto case 3;
   case 3:
    k1 ^= (ulong) bb[pos + 2] << 16; // fall through
    goto case 2;
   case 2:
    k1 ^= (ulong) bb[pos + 1] << 8; // fall through
    goto case 1;
   case 1:
    k1 ^= (ulong) bb[pos]; // fall through
    break;
   default:
    throw new Exception("Something went wrong with remaining bytes calculation.");
  }

  h1 ^= MixKey1(k1);
  h2 ^= MixKey2(k2);
 }

 #endregion Private Methods

}

/// <summary>
/// Some helper functions for reading 64 bit integers from a byte array and rotating unsigned longs:
/// </summary>
public static class IntHelpers
{
 /// <summary>
 /// 
 /// </summary>
 /// <param name="original"></param>
 /// <param name="bits"></param>
 /// <returns></returns>
 public static ulong RotateLeft(this ulong original, int bits)
 {
  return (original << bits) | (original >> (64 - bits));
 }

 /// <summary>
 /// 
 /// </summary>
 /// <param name="original"></param>
 /// <param name="bits"></param>
 /// <returns></returns>
 public static ulong RotateRight(this ulong original, int bits)
 {
  return (original >> bits) | (original << (64 - bits));
 }

 /// <summary>
 /// 
 /// </summary>
 /// <param name="bb"></param>
 /// <param name="pos"></param>
 /// <returns></returns>
 public static unsafe ulong GetUInt64(this byte[] bb, int pos)
 {
  // we only read aligned longs, so a simple casting is enough
  fixed (byte* pbyte = &bb[pos])
  {
   return *((ulong*) pbyte);
  }
 }
}
Unit tests to verify the implementation (but it also shows how to use it).
// Test vectors taken from here: https://github.com/karanlyons/murmurHash3.js/blob/master/tests.html
[Test]
public void Murmur3ValidityTests()
{
 TestVector("I will not buy this tobacconist's, it is scratched.", 0, new ulong[] { 0xd30654abbd8227e3, 0x67d73523f0079673 });
 TestVector("", 0, new ulong[] { 0x0000000000000000, 0x0000000000000000 });
 TestVector("0", 0, new ulong[] { 0x2ac9debed546a380, 0x3a8de9e53c875e09 });
 TestVector("01", 0, new ulong[] { 0x649e4eaa7fc1708e, 0xe6945110230f2ad6 });
 TestVector("012", 0, new ulong[] { 0xce68f60d7c353bdb, 0x00364cd5936bf18a });
 TestVector("0123", 0, new ulong[] { 0x0f95757ce7f38254, 0xb4c67c9e6f12ab4b });
 TestVector("01234", 0, new ulong[] { 0x0f04e459497f3fc1, 0xeccc6223a28dd613 });
 TestVector("012345", 0, new ulong[] { 0x88c0a92586be0a27, 0x81062d6137728244 });
 TestVector("0123456", 0, new ulong[] { 0x13eb9fb82606f7a6, 0xb4ebef492fdef34e });
 TestVector("01234567", 0, new ulong[] { 0x8236039b7387354d, 0xc3369387d8964920 });
 TestVector("012345678", 0, new ulong[] { 0x4c1e87519fe738ba, 0x72a17af899d597f1 });
 TestVector("0123456789", 0, new ulong[] { 0x3f9652ac3effeb24, 0x8027a17cf2990b07 });
 TestVector("0123456789a", 0, new ulong[] { 0x4bc3eacd29d38629, 0x7cb2d9e797da9c92 });
 TestVector("0123456789ab", 0, new ulong[] { 0x66352b8cee9e3ca7, 0xa9edf0b381a8fc58 });
 TestVector("0123456789abc", 0, new ulong[] { 0x5eb2f8db4265931e, 0x801ce853e61d0ab7 });
 TestVector("0123456789abcd", 0, new ulong[] { 0x07a4a014dd59f71a, 0xaaf437854cd22231 });
 TestVector("0123456789abcde", 0, new ulong[] { 0xa62dd5f6c0bf2351, 0x4fccf50c7c544cf0 });
 TestVector("0123456789abcdef", 0, new ulong[] { 0x4be06d94cf4ad1a7, 0x87c35b5c63a708da });
 TestVector("", 1, new ulong[] { 0x4610abe56eff5cb5, 0x51622daa78f83583 });
}

private void TestVector(string key, uint seed, ulong[] hash)
{
 var hasher = new Murmur3(seed);
 Byte[] inBytes = Encoding.UTF8.GetBytes(key);
 Byte[] res = hasher.ComputeHash(inBytes);
 ulong check0 = BitConverter.ToUInt64(res, 0);
 ulong check1 = BitConverter.ToUInt64(res, 8);
 Assert.That(hash[0] == check0);
 Assert.That(hash[1] == check1);
}

September 4, 2015

Using Newtonsoft (Open Source) JSON Serializer

Here is how to serialize and deserialize a JSON object to and from a string
string json = JsonConvert.SerializeObject(target, Formatting.Indented); // Serialize to a string
var reconstituted = JsonConvert.DeserializeObject<ClassOfTarget>(json); // Deserialize from a string
Documentation is here: http://www.newtonsoft.com/json/help/html/Introduction.htm

Can use with attributes:
[DataContract] // ONLY 'marked' properties are serialized in this case
public class ClassOfTarget
{
...
[DataMember] // Use this attribute to 'mark' a property
public Dictionary<string, string> Mappings { get; set; }
...
}
Newtonsoft JSON serializer will recognise these Microsoft attributes and they also have a few of their own they will recognise as well.

Serializing/Deserializing to a file using some extension methods
using Newtonsoft.Json;

public static class JsonExtensions
{

  public static void WriteToJsonFile<T>(
    this T objectToWrite, 
    string filePath
    // This next parameter is optional but ensures that 
    // when you have types mixed with their derived types
    // they can be serialized as well
    bool derivedTypesPresent = false) 
      where T : new()
  {
    FileInfo file = new FileInfo(filePath);
    Debug.Assert(!file.Exists);
    try
    {
      // Serialize JSON directly to a file
      using (StreamWriter sw = new StreamWriter(file.FullName))
      {
        using (JsonWriter writer = new JsonTextWriter(sw))
        {
          JsonSerializer serializer = new JsonSerializer();
          serializer.Formatting = Formatting.Indented;
          if (derivedTypesPresent) // Store type info in JSON
            serializer.TypeNameHandling = TypeNameHandling.All; 

          // target is the object you want serialized
          serializer.Serialize(writer, objectToWrite); 
        }
      }
    }
    catch (JsonSerializationException ex)
    {
        Trace.WriteLine($"Json Serialization Exception occurred: {ex}");
    }
  }

  public static T ReadFromJsonFile<T>(
    this string filePath
    // This next parameter is optional but ensures that 
    // when you have types mixed with their derived types
    // they can be serialized as well
    bool derivedTypesPresent = false)
      where T : class, new()
  {
    FileInfo file = new FileInfo(filePath);
    Debug.Assert(file.Exists);
    T reconstituted = null;

    try
    {
      // deserialize JSON directly from a file
      using (var reader = file.OpenText())
      {
        var serializer = new JsonSerializer();
        if (derivedTypesPresent) // Store type info in JSON
          serializer.TypeNameHandling = TypeNameHandling.All; 
        reconstituted = (T)serializer.Deserialize(reader, typeof(T));
      }
    }
    catch (JsonSerializationException ex)
    {
        Trace.WriteLine($"Json Serialization Exception occurred: {ex}");
    }
    return reconstituted;
  }
  
  public static string WriteToJsonString<T>(
    this T objectToWrite,
    //This parameter is optional but ensures that 
    //when you have types mixed with their derived types
    // they can be serialized as well
    bool derivedTypesPresent = false)
    where T : new()
  {
    string json = "";
    Debug.Assert(objectToWrite != null);
    try
    {
        var serializerSettings = new JsonSerializerSettings();
        serializerSettings.DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate;
        if (derivedTypesPresent) // Then store type info in JSON as well
            serializerSettings.TypeNameHandling = TypeNameHandling.All;

        // Serialize to a string  
        json = JsonConvert.SerializeObject(objectToWrite, Formatting.None); 
    }
    catch (JsonSerializationException ex)
    {
        Trace.WriteLine($"Json Serialization Exception occurred: {ex}");
    }
    return json.ToString();
  }

  public static T ReadFromJsonString<T>(
    this string json,
    bool derivedTypesPresent = false)
    where T : class, new()
  {
    Debug.Assert(!string.IsNullOrWhiteSpace(json));
    T reconstituted = null;

    try
    {
        var serializerSettings = new JsonSerializerSettings();
        serializerSettings.DefaultValueHandling = DefaultValueHandling.
            IgnoreAndPopulate;
        if (derivedTypesPresent) // Then store type info in JSON as well
            serializerSettings.TypeNameHandling = TypeNameHandling.All;

        reconstituted = JsonConvert.DeserializeObject<T>(json, 
            serializerSettings);
    }
    catch (JsonSerializationException ex)
    {
        Trace.WriteLine($"Json Serialization Exception occurred: {ex}");
    }
    return reconstituted;
  }

}
And to serialise and deserialise to and from a file:
StarSystem myObject = new StarSystem(...);
// To write an object to a json file
myObject.WriteToJsonFile<StarSystem>(filePath);
// To read an object from a jsonfile
myObject = filePath.ReadFromJsonFile<StarSystem>(); 
And to serialise and deserialise to and from a string:
StarSystem myObject = new StarSystem(...);
// To write an object to a json string
string json = myObject.WriteToJsonString<StarSystem>();
// To read an object from a json string
myObject = json.ReadFromJsonString<StarSystem>(); 
To convert the JSON to XML, use the JSON string like so
// To convert the JSON to XML
string json = ....
XNode node = JsonConvert.DeserializeXNode(json, "Title");
string xml = node.ToString();

Loading application settings from a custom configuration file

Here is a unit test to show how to load configuration data from a custom configuration file (useful in unit tests)
private string configContents =
 @"<?xml version='1.0' encoding='utf-8'?>" +
 @"<configuration>" +
 @"  <startup>" +
 @"    <supportedRuntime version='v4.0' sku='.NETFramework,Version=v4.5.2'/>" +
 @"  </startup>" +
 @"  <appSettings>" +
 @"" +
 @"    <add key='intValue' value='42' />" +
 @"    <add key='stringValue' value='blah, blah, blah' />" +
 @"" +
 @"  </appSettings>" +
 @"</configuration>";

[Test]
public void RawCustomConfigTest()
{
 // Write out the test config file
 string exeDir = System.IO.Path.GetDirectoryName(new Uri(Assembly.GetExecutingAssembly().GetName().CodeBase).LocalPath);
 string configPath = Path.Combine(exeDir, "Test.config");
 File.WriteAllText(configPath, configContents, Encoding.UTF8);

 // Read it in
 SysConfig.ExeConfigurationFileMap map = new SysConfig.ExeConfigurationFileMap { ExeConfigFilename = configPath };
 SysConfig.Configuration config = SysConfig.ConfigurationManager.OpenMappedExeConfiguration(map, SysConfig.ConfigurationUserLevel.None);
 var appSettings = config.AppSettings.Settings;

 // Read in the test entries
 string intValue = TryGetValue(appSettings, "intValue", "-1");
 string stringValue = TryGetValue(appSettings, "stringValue", "");
 string otherValue = TryGetValue(appSettings, "DoesNotExistInConfig", "not present"); // does not exist in the config file

 // Show that it worked
 Assert.That(intValue == "42");
 Assert.That(stringValue == "blah, blah, blah");
 Assert.That(otherValue == "not present");
}

private static string TryGetValue(SysConfig.KeyValueConfigurationCollection appSettings, string name, string defaultValue)
{
 try
 {
  return appSettings[name].Value;
 }
 catch (NullReferenceException)
 {
  return defaultValue;
 }
}

MemoryCache Extension

The MemoryCache class does not have a "Clear()" method.
Here is  an extension that does the job
// Extend MemoryCache functionality
public static class MemoryCacheExtensions
{
 // Clear the cache
 public static void Clear(this MemoryCache cache)
 {
  List<string> cacheKeys = cache.Select(kvp => kvp.Key).ToList();
  foreach (string cacheKey in cacheKeys)
  {
   cache.Remove(cacheKey);
  }
 }
}


February 12, 2015

Unity

Here are some helpful links: Here are some examples using the following simple classes:
interface ITextService
{
    string Text { get; set; }
}

internal class TextService : ITextService
{
    public string Text { get; set; }
}
With the simplest form of Unity registration, invoking 'Resolve' creates a new instance of the service each time
public void RegisterServiceNewInstanceEachTimeTest()
{
    IUnityContainer myContainer = new UnityContainer();

    myContainer.RegisterType<ITextService, TextService>();
    // Create a TestService instance
    ITextService svc1 = myContainer.Resolve<ITextService>();

    svc1.Text = "Doombar";
    // Creates a new TestService instance
    ITextService svc2 = myContainer.Resolve<ITextService>();
    Assert.AreNotEqual(svc1.Text, svc2.Text, false);
}
Resolve creates a new instance of the service each time however this time the service is registered against a string name or label that can be used to identify and retrieve it
public void RegisterNamedServiceNewInstanceEachTimeTest()
{
    IUnityContainer myContainer = new UnityContainer();

    myContainer.RegisterType<ITextService, TextService>("MyTextService");
    ITextService svc1 = myContainer.Resolve<ITextService>("MyTextService");
    svc1.Text = "Doombar";

    ITextService svc2 = myContainer.Resolve<ITextService>("MyTextService");
    Assert.AreNotEqual(svc1.Text, svc2.Text, false);
    Assert.IsFalse(ReferenceEquals(svc1, svc2));
}
A particular instance of a service object can be registered against the 'ITextService' type, this gives a way of registering singleton objects.
public void RegisterSpecificInstanceForServivceTest()
{
    IUnityContainer myContainer = new UnityContainer();
    TextService svc1 = new TextService();
    svc1.Text = "Doombar";

    myContainer.RegisterInstance<ITextService>(svc1);
    ITextService svc2 = myContainer.Resolve<ITextService>();

    Assert.AreEqual(svc1.Text, svc2.Text, false);
    Assert.IsTrue(ReferenceEquals(svc1, svc2));
}
Injection of service via a constructor First, define a demo class:
internal class ConstructorInjectedClass
{
    ITextService testSvc = null;

    public ConstructorInjectedClass(ITextService mysvc)
    {
        testSvc = mysvc;
        // work with the dependent instance
        testSvc.Text = "Yeehah!";
    }


    public ITextService TestService
    {
        get { return testSvc; }
    }
}
Now use Unity to perform the dependency injection:
public void ConstructorInjectionTest()
{
    IUnityContainer uContainer = new UnityContainer();
    uContainer.RegisterType<ITextService, TextService>();
    // Unity will look at all the objects required to construct the 'ConstructorInjectedClass'
    // object and automatically resolve them
    ConstructorInjectedClass myInstance = uContainer.Resolve<ConstructorInjectedClass>();
    Assert.IsNotNull(myInstance.TestService);
}
Multiple services can also be defined against a single type and retrieved:
public void ResolveAllTest()
{
    IUnityContainer uContainer = new UnityContainer();
    uContainer.RegisterType<ITextService, TextService>("textService1");
    uContainer.RegisterType<ITextService, DifferentTextService>("textService2");
    // Now there are 2 services registered as an ITextService
    // Use 'ResolveAll' to get all the services implementing the named type
    var textServices = uContainer.ResolveAll<ITextService>();
    int ix = 0;
    foreach (var ts in textServices)
    {
        ++ix;
        ts.Text = ix.ToString();
    }
    Assert.AreEqual(2, textServices.Count());
}
Perfect for the case when multiple logger services are used for logging, a debug output logger, a rolling file logger, and so on.