class EnumSample
{
#region ControlData
/// <summary>
/// Flag based enumerated type
/// </summary>
[Flags]
private enum ControlData
{
/// <summary>
/// No data of any kind available
/// </summary>
None = 0,
/// <summary>
/// Hist graph data is available
/// </summary>
Hist = 1,
/// <summary>
/// Curve graph data is available
/// </summary>
Curve = 2,
/// <summary>
/// XXX data is available
/// </summary>
XXX = 4
}
/// <summary>
/// Record what data is available for the viewer
/// </summary>
private ControlData m_ControlData = ControlData.None;
/// <summary>
/// Is the given Data Available
/// </summary>
/// <param name="datatype">Type of data required</param>
/// <returns></returns>
public bool IsDataAvailable(ControlData datatype)
{
return ((m_ControlData & datatype) != ControlData.None);
}
/// <summary>
/// Add the given Data Available
/// </summary>
/// <param name="datatype">Type of data now available</param>
public void AddDataAvailable(ControlData value)
{
m_ControlData |= value;
}
#endregion ControlData
}
July 14, 2005
Using Flag based Enumerated Types
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