#define WIN32_LEAN_AND_MEAN
#include "windows.h"
//LPTSTR FileName = _T("AWin32Resources.dll");
BOOL WINAPI DllMain(
HINSTANCE hinstDLL, // handle to DLL module
DWORD fdwReason, // reason for calling function
LPVOID lpReserved ) // reserved
{
// Perform actions based on the reason for calling.
switch( fdwReason )
{
case DLL_PROCESS_ATTACH:
// Initialize once for each new process.
// Return FALSE to fail DLL load.
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
// Perform any necessary cleanup.
break;
}
return TRUE; // Successful DLL_PROCESS_ATTACH.
}
Add the resources as required.
May 11, 2005
Creating a Win 32 Resource DLL
Use a 'Win32 Project' template from the 'Visual C++ Projects' list of project types.
In the Wizard, select 'Application Settings'. In this tab sheet set the 'Application Type' to 'DLL' and 'Additional Options' to 'Empty Project'.
Add the following as a source file called 'DllMain.cpp'
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