Use this to create a Dynamic graphics object
<img src="DynamicImage.aspx" border="1" alt="Dynamically Graphics Object">
where
DynamicImage.aspx is:
<%@ Import Namespace="System.Drawing" %>
<%@ Import Namespace="System.Drawing.Imaging" %>
<script language="C#" runat="server">
void Page_Load(Object sender, EventArgs e)
{
Bitmap bitmap = new Bitmap(200, 200);
Graphics gfx = Graphics.FromImage(objBitmap);
// use 'gfx' object to create graphics
SolidBrush objBlackBrush = new SolidBrush(Color.Black),
objYellowBrush = new SolidBrush(Color.Yellow);
Font font = new Font("Arial Black", 9);
gfx.FillRectangle(new SolidBrush(Color.Ivory),
0, 0, 200, 200);
gfx.DrawString("Blah, blah, blah", font, objBlackBrush, 5, 8);
gfx.FillEllipse(objYellowBrush, 375, 5, 50, 50);
...
Response.ContentType = "image/jpeg";
bitmap.Save(Response.OutputStream, ImageFormat.Jpeg);
gfx.Dispose();
bitmap.Dispose();
}
</script>
The trick here is to save the bitmap to the 'OutputStream'.
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